This worked in that I did get Mercantilism early (turn 85), but it didn't really make much difference in expansion speed, I only bought one settler and a couple workers with it. The one big highly leverageable policy three-deep into a medieval tree is Mercantilism. Poland can burst three policies deep into a medieval tree very fast: finish Tradition one sooner with the classical free policy, then apply the medieval free policy, plus the Oracle. I planned to bring Mercantilism forward into the expansion phase.These were the plans and lessons learned: That game was Poland, and the idea was to use Poland's free policies to fill both Commerce and Rationalism. First, a brief report of a game that didn't work out. ![]() ![]() Back over to science, with some plans I've had in mind for a while. I think I'm done with Sacred Sites tourism games.
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